Highlights
- Flown over the real Earth: Cesium World Terrain, satellite imagery and either worldwide OpenStreetMap buildings or Google photogrammetry, so anywhere on the planet can be flown from
- Ten aircraft, each with its own flight model: three fixed wings, two multirotors and the five petrol-engined Airmobi Skyeye UAVs
- Seven ways to fly them: free flight, RC ground view, and the intercept, strike, race, formation and festival missions
- Enemy AI that detects, decides whether to turn in or run, avoids terrain and can collide with you, plus a damage model an aircraft can survive and keep flying badly
- A full weather system: live or typed METAR, cloud decks, visibility, wind aloft, rain, snow and lightning, with the sun placed by date, time and location
- An analogue 5.8 GHz video link modelled end to end, from 25 mW to 10 W, with range fade, terrain shadow and generated static over the OSD
- An aircraft builder for motor, ESC and propeller, packs, engines and tanks, rates and paint, with saved builds per pilot
- Keyboard, game pads, USB joysticks and RC transmitters in game-pad mode, with axis mapping, dead zones, expo and a guided calibration
- A configurable OSD with a layout editor, artificial horizon, target indicator and minimap
- Per-pilot settings, logbook and JSON backups: everything stays in the browser, with no server, no account and no database
- Windows installer and portable executable, or run the same simulator from source on macOS, Linux and any modern browser